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Portfolio

A few of the artists who've recorded at Soul Studios:

And others. Below is a selection of corporate work:


Wholesale Cars Direct

Wholesale Cars wanted pumping music, prominent sound effects plus a new voiceover for their tv car ad.

Wholesale Cars Direct job thumbnail - Click to see the full-size image
Click to Play
(audio clip
broadband-only)

NASA -
Scientific Conference

Involved writing, mixing and mastering music and sound fx for a 3D animation to be displayed by NASA at their 2004 scientific convention. More info can be found at Fuzzy Realm's site, here.

NASA job thumbnail - Click to see the full-size image
Click to Play
(audio clip
broadband-only)

Trisynergy -
Blackbeard's Revenge

Voiceovers were required for the narrator dialogue in this swashbuckling high seas adventure game - staying in character for 10 hours? Not a problem (Arrrr...)!

Blackbeards Revenge thumbnail - Click to see the full-size image
Click to Play
(audio clip
broadband-only)

Arrowmight

A corporate presentation by Fuzzy Realms, for Arrowmight. Climactic music and sound effects added to the already impactual 3d visuals (involving an asteroid hurtling towards earth). Explosion sfx required fairly complex mixing.

Arrowmight presentation job thumbnail - Click to see the full-size image
Click to Play
(audio clip
broadband-only)

Sidhe Interactive -
Frankie Dettori Racing

Working through Castles Music for Sidhe Interactive, this job involved studying horse racing commentary and devising a system for building on-the-fly commentary from audio fragments, finally recording fragment test sections.

Frankie Dettori racing job thumbnail - Click to see the full-size image

Rotorua Airport

Rotorua airport needed a soundtrack for this presentation to help convince potential investors to finance an international extension to the airport. I provided the sound fx and music for the project.

Arrowmight presentation job thumbnail - Click to see the full-size image
Click to Play
(soundfx clip
broadband-only)

Sidhe Interactive -
Rugby League 2

Through Castles Music again: the job consisted of sound-cutting rugby commentator dialogue- trimming out pauses and bad takes, editing out clicks & pops. Because of the huge amount of dialogue a great deal of work went into automation, which reduced edit times a bit.

Rugby League 2 job thumbnail - Click to see the full-size image